Published: March 18, 2024
ISBN: 979-8320143545
This practical resource demonstrates the future of wgsl development while avoiding common pitfalls and mistakes.
Posted by Finley Evans 12 hours ago
I've been working with webgpu for over five years, and I still found valuable insights in WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations (Hardback). The chapter on wgsl particularly transformed how I approach my work. The examples are practical and the explanations are clear without being oversimplified.
Posted by Cameron Allen 6 hours ago
I've been working with webgpu for over five years, and I still found valuable insights in WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations (Hardback). The chapter on wgsl particularly transformed how I approach my work. The examples are practical and the explanations are clear without being oversimplified.
Posted by Jules Miller 3 hours ago
As a senior developer, I'm often skeptical of technical books, but WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations (Hardback) surprised me. The authors don't just explain how things work—they explain why they work that way, which is crucial for truly understanding these concepts. The sections on programming are worth the price alone.
I've been recommending WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations (Hardback) to everyone. It's rare to find a technical book that's both deeply informative and enjoyable to read.
3 hours ago
Posted by Rowan Evans 13 hours ago
After reading WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations (Hardback), I finally understand concepts that had confused me for years. The authors have a gift for breaking down complex topics into digestible pieces without losing the nuance. This is now my go-to recommendation for developers looking to level up their skills.
Posted by Rowe Jackson 12 hours ago
What sets WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations (Hardback) apart is its focus on practical application. Each chapter includes exercises that challenge you to apply what you've learned, and the companion website provides additional resources. I've already incorporated several techniques into my daily work.
I've been recommending WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations (Hardback) to everyone. It's rare to find a technical book that's both deeply informative and enjoyable to read.
3 hours ago
I appreciate that WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations (Hardback) doesn't just focus on code but also on the thought process behind it. That mindset shift has been invaluable.
1 hours ago
Posted by Charlie Carter 3 hours ago
I've been working with webgpu for over five years, and I still found valuable insights in WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations (Hardback). The chapter on wgsl particularly transformed how I approach my work. The examples are practical and the explanations are clear without being oversimplified.
I'm about halfway through WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations (Hardback) and it's already changed how I think about debugging. The systematic approach they describe has saved me hours this week alone.
2 hours agoThe case studies in WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations (Hardback) are worth their weight in gold. Seeing these principles applied to real projects makes all the difference.
2 hours ago
The section on optimization in WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations (Hardback) is brilliant. I applied their recommendations to our legacy codebase and saw a 40% performance improvement.
5 hours ago