Foundations of Graphics & Compute - Volume 3: Computing  (Hardback)

Foundations of Graphics & Compute - Volume 3: Computing (Hardback)

Published: September 16, 2024

ISBN: 979-8339372837

webgpu wgsl programming graphics compute
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About This Book

Packed with real-world examples, the future of programming development with actionable insights you can apply immediately.

Key Features

  • Performance optimization techniques
  • Step-by-step tutorials for practical implementation
  • Hands-on exercises with real-world scenarios
  • Deep dive into machine learning concepts and applications
  • Troubleshooting guide for common issues and errors

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Reader photo of Foundations of Graphics & Compute - Volume 3: Computing  (Hardback)
Reader photo of Foundations of Graphics & Compute - Volume 3: Computing  (Hardback)
Reader photo of Foundations of Graphics & Compute - Volume 3: Computing  (Hardback)

Community Reviews

4.8/5 (143 reviews)
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Discussions About This Book

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My review of Foundations of Graphics & Compute - Volume 3: Computing (Hardback)

Posted by Sawyer Mitchell 22 hours ago

I recommended Foundations of Graphics & Compute - Volume 3: Computing (Hardback) to my entire team after reading it. We've implemented several of the practices suggested in the book, and we've already seen improvements in our code quality and development speed. The practical advice is backed by research and real-world experience.

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Reese Lee

Our entire team is reading Foundations of Graphics & Compute - Volume 3: Computing (Hardback) together and discussing a chapter each week. It's been great for aligning our approach to development.

3 hours ago
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Applying concepts from Foundations of Graphics & Compute - Volume 3: Computing (Hardback) in real projects

Posted by Rowe Nguyen 9 hours ago

I've been working with webgpu for over five years, and I still found valuable insights in Foundations of Graphics & Compute - Volume 3: Computing (Hardback). The chapter on wgsl particularly transformed how I approach my work. The examples are practical and the explanations are clear without being oversimplified.

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Why every developer should read Foundations of Graphics & Compute - Volume 3: Computing (Hardback)

Posted by Peyton Stewart 8 hours ago

I recommended Foundations of Graphics & Compute - Volume 3: Computing (Hardback) to my entire team after reading it. We've implemented several of the practices suggested in the book, and we've already seen improvements in our code quality and development speed. The practical advice is backed by research and real-world experience.

simulation
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Reese Clark

Our entire team is reading Foundations of Graphics & Compute - Volume 3: Computing (Hardback) together and discussing a chapter each week. It's been great for aligning our approach to development.

3 hours ago
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Key takeaways from Foundations of Graphics & Compute - Volume 3: Computing (Hardback)

Posted by Sawyer Brown 7 hours ago

As a senior developer, I'm often skeptical of technical books, but Foundations of Graphics & Compute - Volume 3: Computing (Hardback) surprised me. The authors don't just explain how things work—they explain why they work that way, which is crucial for truly understanding these concepts. The sections on programming are worth the price alone.

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Is Foundations of Graphics & Compute - Volume 3: Computing (Hardback) worth the read?

Posted by Charlie Anderson 21 hours ago

After reading Foundations of Graphics & Compute - Volume 3: Computing (Hardback), I finally understand concepts that had confused me for years. The authors have a gift for breaking down complex topics into digestible pieces without losing the nuance. This is now my go-to recommendation for developers looking to level up their skills.

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Applying concepts from Foundations of Graphics & Compute - Volume 3: Computing (Hardback) in real projects

Posted by Remy Torres 19 hours ago

Foundations of Graphics & Compute - Volume 3: Computing (Hardback) isn't just another technical manual—it's a thoughtful exploration of what it means to be an effective developer in today's landscape. The authors blend technical depth with philosophical insights that have changed how I think about my craft.

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Skyler Jackson

I've been recommending Foundations of Graphics & Compute - Volume 3: Computing (Hardback) to everyone. It's rare to find a technical book that's both deeply informative and enjoyable to read.

1 hours ago
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Skyler Edwards

I appreciate that Foundations of Graphics & Compute - Volume 3: Computing (Hardback) doesn't just focus on code but also on the thought process behind it. That mindset shift has been invaluable.

1 hours ago
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Foundations of Graphics & Compute - Volume 3: Computing  (Hardback)

Foundations of Graphics & Compute - Volume 3: Computing (Hardback)

4.8/5
$104.21
Buy on Amazon
Community Stats
Readers of this book: 851
Active discussions: 95
5-star ratings: 84%
Would recommend: 98%