DirectX+HLSL/Graphics/Compute All-in-One (Paperback)

DirectX+HLSL/Graphics/Compute All-in-One (Paperback)

Published: June 25, 2025

ISBN: 9798289659729

DirectX DirectX 12 HLSL GPU Programming Graphics Pipeline
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About This Book

Written by industry experts, practical applications of DirectX, DirectX 12, HLSL that will transform your development process.

Key Features

  • Step-by-step tutorials for practical implementation
  • Performance optimization techniques
  • Performance optimization techniques
  • Deep dive into DirectX 12 concepts and applications
  • Companion website with code samples and resources

Community Reviews

4.8/5 (193 reviews)
5 stars (85%)
4 stars (10%)
3 stars (3%)
2 stars (1%)
1 star (1%)

Discussions About This Book

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DirectX+HLSL/Graphics/Compute All-in-One (Paperback) - A critical analysis

Posted by Emerson Torres 24 hours ago

What sets DirectX+HLSL/Graphics/Compute All-in-One (Paperback) apart is its focus on practical application. Each chapter includes exercises that challenge you to apply what you've learned, and the companion website provides additional resources. I've already incorporated several techniques into my daily work.

Shader Development
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Morgan Smith

Our entire team is reading DirectX+HLSL/Graphics/Compute All-in-One (Paperback) together and discussing a chapter each week. It's been great for aligning our approach to development.

3 hours ago
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Frankie Allen

The case studies in DirectX+HLSL/Graphics/Compute All-in-One (Paperback) are worth their weight in gold. Seeing these principles applied to real projects makes all the difference.

2 hours ago
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My review of DirectX+HLSL/Graphics/Compute All-in-One (Paperback)

Posted by Parker Lee 22 hours ago

As a senior developer, I'm often skeptical of technical books, but DirectX+HLSL/Graphics/Compute All-in-One (Paperback) surprised me. The authors don't just explain how things work—they explain why they work that way, which is crucial for truly understanding these concepts. The sections on HLSL are worth the price alone.

GPU Programming
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Unexpected insights from DirectX+HLSL/Graphics/Compute All-in-One (Paperback)

Posted by Riley Lopez 16 hours ago

I've been working with DirectX for over five years, and I still found valuable insights in DirectX+HLSL/Graphics/Compute All-in-One (Paperback). The chapter on DirectX 12 particularly transformed how I approach my work. The examples are practical and the explanations are clear without being oversimplified.

Game Development
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Sawyer Moore

Our entire team is reading DirectX+HLSL/Graphics/Compute All-in-One (Paperback) together and discussing a chapter each week. It's been great for aligning our approach to development.

1 hours ago
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Unexpected insights from DirectX+HLSL/Graphics/Compute All-in-One (Paperback)

Posted by Jules Edwards 20 hours ago

I've been working with DirectX for over five years, and I still found valuable insights in DirectX+HLSL/Graphics/Compute All-in-One (Paperback). The chapter on DirectX 12 particularly transformed how I approach my work. The examples are practical and the explanations are clear without being oversimplified.

Game Development
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Key takeaways from DirectX+HLSL/Graphics/Compute All-in-One (Paperback)

Posted by Peyton Anderson 3 hours ago

I've been working with DirectX for over five years, and I still found valuable insights in DirectX+HLSL/Graphics/Compute All-in-One (Paperback). The chapter on DirectX 12 particularly transformed how I approach my work. The examples are practical and the explanations are clear without being oversimplified.

Optimization
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How DirectX+HLSL/Graphics/Compute All-in-One (Paperback) changed my approach to development

Posted by Jesse Clark 9 hours ago

I've been working with DirectX for over five years, and I still found valuable insights in DirectX+HLSL/Graphics/Compute All-in-One (Paperback). The chapter on DirectX 12 particularly transformed how I approach my work. The examples are practical and the explanations are clear without being oversimplified.

Rendering
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Phoenix King

The section on optimization in DirectX+HLSL/Graphics/Compute All-in-One (Paperback) is brilliant. I applied their recommendations to our legacy codebase and saw a 40% performance improvement.

3 hours ago
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Sawyer Hill

The case studies in DirectX+HLSL/Graphics/Compute All-in-One (Paperback) are worth their weight in gold. Seeing these principles applied to real projects makes all the difference.

2 hours ago
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DirectX+HLSL/Graphics/Compute All-in-One (Paperback)

DirectX+HLSL/Graphics/Compute All-in-One (Paperback)

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$264.32
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Readers of this book: 1276
Active discussions: 46
5-star ratings: 95%
Would recommend: 95%